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Airship
  • Getting Started
    • Welcome to Airship
    • Installing Airship
  • TypeScript
    • Overview
    • AirshipBehaviour
      • Adding Inspector Properties
      • AirshipSingleton
      • Using Component Decorators
      • Accessing Other Components
  • Publishing
    • Publish Game
    • Developer Console
  • Networking
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    • Network Functions
    • Network Identity
    • Network Transform
  • Input
    • User Input
      • Actions
      • Keyboard
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    • Proximity Prompts
  • Core Package
    • What is the Core Package?
    • Chat Commands
    • Inventory
    • Spawning Characters
    • Enable / Disable Core Features
  • Physics
    • Physics Settings
    • Physics Layers
  • Platform Services
    • Data Store
      • Locking
    • Cache Store
    • Leaderboards
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    • Server Management
    • Server List
    • Server Transfers
    • Users
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    • Matchmaking
    • External Services
  • CHARACTERS
    • Quick Configuration
    • Character Movement System
      • Character Movement Data
      • Character Movement Events
    • Character Camera
      • First Person Camera
      • Simple Usage
      • Camera Structure
      • Default Camera Modes
      • Disabling the Camera System
    • Character Animations
      • Character Blender Animations
      • Character Ragdoll
  • Accessories
    • Accessories Intro
    • Creating Accessories
    • Using Accessories
  • ANIMATIONS
    • Animation Events
  • Optimization
    • Live Game Profiler
    • Reducing Bundle Size
  • Game Settings
    • Game Visibility
  • Other
    • Project Status
    • FAQ
    • DataType Math
    • JS to Luau
    • Tags
    • Terrain
    • AirshipNetworkBehaviour
      • Lifecycle Events
      • ServerRpc
      • ObserversRpc
      • TargetRpc
    • VoxelWorld
      • Voxel World Getting Started
      • Voxel World Tips
      • Prefab Voxels
      • QuarterBlocks
    • Easy Helper Utils
      • Easy Motion
      • Easy Grid Align
      • Easy Look At
      • Easy Shake
      • Easy Destroy
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AirshipSingleton

PreviousAdding Inspector PropertiesNextUsing Component Decorators

Last updated 10 months ago

In most games you will want to have some managers that are accessible from anywhere in your codebase. We support this with the AirshipSingleton:

export default class WalletManager extends AirshipSingleton {
    public money = 0;
    // ...
}

An AirshipSingleton acts like an , meaning it can be attached to a Game Object in your scene and expose properties to the inspector. Uniquely, though, it can be used even without being attached to a game object manually.

To grab the instance of a singleton, you can use the static Get method on the Singleton from anywhere in your codebase:

const myMoney = WalletManager.Get().money;

This will find the existing instance (if it exists), or create an instance if it does not.

AirshipBehaviour