FAQ
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No. All runtime scripts must be written in TypeScript. TypeScript is what lets you live-update your game. However, you can write C# editor scripts.
Yes, shaders are supported either as code or as a ShaderGraph. The shader must be written for URP. We recommend keeping mobile performance in mind while writing your shaders.
Yes, but with some limitations. Check this page for more information.
Yes, asset bundle downloading is supported for graphics and Typescript files but not for C# scripts.
Yes! Our package system lets you easily import assets into multiple projects and can be used by others when public.
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