# Material Color URP

Place this component on a renderer's game object to dynamically assign the color value of its materials. It works for multiple materials on one mesh and can also be changed at runtime.&#x20;

{% hint style="info" %}
This script sets the materials `_MainColor` variable via a MaterialPropertyBlock. Use this name in your custom shader to have it support MaterialColorURP.&#x20;
{% endhint %}

<figure><img src="/files/uJXV48PhvosJ83bfZw2C" alt=""><figcaption></figcaption></figure>


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