Live Game Profiler
Last updated
Last updated
You can export a profile of server CPU usage to debug lag. It provides a breakdown of all compute activity per frame.
To generate a profile head into a game server and in the type profile <server|client> [duration]
. This will run and upload a profile. Once it is ready the download link will be sent in your console.
Once you have downloaded your server profile you can load it in the Unity editor.
Go to Window > Analysis > Profiler
(Ctrl+7)
Click the load binary profiling information button at the top right and select the downloaded .raw
To learn more about how to use the profiler head to .