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Airship
  • Getting Started
    • Welcome to Airship
    • Installing Airship
  • TypeScript
    • Overview
    • AirshipBehaviour
      • Adding Inspector Properties
      • AirshipSingleton
      • Using Component Decorators
      • Accessing Other Components
  • Publishing
    • Publish Game
    • Developer Console
  • Networking
    • Multiplayer
    • Local Server Mode
    • Network Signals
    • Network Functions
    • Network Identity
    • Network Transform
  • Input
    • User Input
      • Actions
      • Keyboard
      • Mouse
    • Proximity Prompts
  • Core Package
    • What is the Core Package?
    • Chat Commands
    • Inventory
    • Spawning Characters
    • Enable / Disable Core Features
  • Physics
    • Physics Settings
    • Physics Layers
  • Platform Services
    • Data Store
      • Locking
    • Cache Store
    • Leaderboards
    • Platform Inventory
    • Server Management
    • Server List
    • Server Transfers
    • Users
    • Parties
    • Matchmaking
    • External Services
  • CHARACTERS
    • Quick Configuration
    • Character Movement System
      • Character Movement Data
      • Character Movement Events
    • Character Camera
      • First Person Camera
      • Simple Usage
      • Camera Structure
      • Default Camera Modes
      • Disabling the Camera System
    • Character Animations
      • Character Blender Animations
      • Character Ragdoll
  • Accessories
    • Accessories Intro
    • Creating Accessories
    • Using Accessories
  • ANIMATIONS
    • Animation Events
  • Optimization
    • Live Game Profiler
    • Reducing Bundle Size
  • Game Settings
    • Game Visibility
  • Other
    • Project Status
    • FAQ
    • DataType Math
    • JS to Luau
    • Tags
    • Terrain
    • AirshipNetworkBehaviour
      • Lifecycle Events
      • ServerRpc
      • ObserversRpc
      • TargetRpc
    • VoxelWorld
      • Voxel World Getting Started
      • Voxel World Tips
      • Prefab Voxels
      • QuarterBlocks
    • Easy Helper Utils
      • Easy Motion
      • Easy Grid Align
      • Easy Look At
      • Easy Shake
      • Easy Destroy
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On this page
  • Create game
  • Publish game
  • Play your game
  1. Publishing

Publish Game

PreviousAccessing Other ComponentsNextDeveloper Console

Last updated 9 months ago

You have to sign in with Google for publishing. We will support other methods soon.

Create game

First you will need to register your game:

  1. Go to and sign up with Google.

  2. Click "Create" to make an organization. You can make more organizations in the future.

  3. Once you have made your orgnanization click "Create Game"

Publish game

Once you have created a game you can publish to it from the Unity Editor:

  1. At the top of your editor click the profile picture and sign in

  2. Once you are signed in click the settings button

  3. Open the Publish Target dropdown and select your game

  1. Click publish at the top of your screen

Your first publish might take a few minutes. Future publishes will be faster.

Play your game

Once your game is live you will see a message in your console with a link to play your game on Steam. By default your game is , meaning you can send this link to friends and play together. Congrats!

unlisted
create.airship.gg