Character Movement Data
Details on the exposed variables on CharacterMovementData
Last updated
Details on the exposed variables on CharacterMovementData
Last updated
Control the Box Collider of the character
Height - controls the height of the bounding box
Radius - is the width and depth of the bounding box.
core variables for moving the character
Use Acceleration Movement - Toggle between Instant Motion and Acceleration Motion. Instant Motion drives the character instantly to the target speed. Acceleration Motion will move the character with a force over time.
Speed - Desired speed to move while the character is jogging. Will instantly move to this in Instant Motion mode or stop the acceleration when it reaches this speed. In meters per second
Sprint Speed - Same as speed but while sprinting.
Acceleration Force - How fast to accelerate while in Acceleration Mode. Also controls acceleration when your character is moving faster than the target speed (ie. being flung into the air by a spring). In meters per second
Sprint Acceleration Force - same as Acceleration Force but while sprinting
Min Acceleration Delta - When moving faster than your target speed, your acceleration will be dampened if you try to acceleration in the direction you are moving. This value is a normalized minimum amount that you can move in a direction you are already moving.
Only Sprint Forward - If checked, players will only be able to sprint if their velocity is moving forward
Specific modifiers for the crouching state
Auto Crouch -
Prevent Falling While Crouched -
Prevent Step Up While Crouched -
Crouch Speed Multiplier -
Crouch Height Multiplier -
Number Of Jumps -
Jump Speed -
Jump Coyote Time -
Number of Jumps -
Jump Speed -
Jump Coyote Time -
Use Gravity -
Use Gravity While Grounded -
Gravity Multiplier -
Upwards Gravity Multiplier -
How gravity effects this character
Use Gravity -
Use Gravity While Grounded -
Gravity Multiplier -
Upwards Gravity Multiplier -
Prevent Wall Clipping -
Ground Collision Layer Mask -
Terminal Velocity -
Minimum Velocity -
Use minimum Velocity In Air -
Drag -
Air Drag Multiplier -
Air Speed Multiplier -
Detect Step Ups
Always Step Up
Assisted Ledge Jump
Max Step Up Height
Step Up Ramp Distance
Slopes
Detect Slopes -
Slope Force -
Min Slope Delta -
Max Slope Delta -