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Airship
  • Getting Started
    • Welcome to Airship
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      • Adding Inspector Properties
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      • Using Component Decorators
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  • CHARACTERS
    • Quick Configuration
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  • Accessories
    • Accessories Intro
    • Creating Accessories
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  • ANIMATIONS
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  • Optimization
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    • Reducing Bundle Size
  • Game Settings
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  • Other
    • Project Status
    • FAQ
    • DataType Math
    • JS to Luau
    • Tags
    • Terrain
    • AirshipNetworkBehaviour
      • Lifecycle Events
      • ServerRpc
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    • VoxelWorld
      • Voxel World Getting Started
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      • Prefab Voxels
      • QuarterBlocks
    • Easy Helper Utils
      • Easy Motion
      • Easy Grid Align
      • Easy Look At
      • Easy Shake
      • Easy Destroy
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  1. TypeScript

AirshipBehaviour

PreviousOverviewNextAdding Inspector Properties

Last updated 10 months ago

Most game logic is run through AirshipBehaviours. It is our equivalent to .

AirshipBehaviours offer useful lifecycle methods. They are attached to .

export default class ExampleAirshipBehaviour extends AirshipBehaviour {
	public greeting = "Hello, World!";

	public Start(): void {
		print(this.greeting);
	}
}

After the file is compiled, it can be added to a Game Object through the Add Airship Component menu

You should see your component added after selecting it:

When you run your game, this will print "Hello, World!"

Unity's MonoBehaviour
Game Objects