AirshipBehaviour
Last updated
Last updated
Most game logic is run through AirshipBehaviours. It is our equivalent to .
AirshipBehaviours offer useful lifecycle methods. They are attached to .
After the file is compiled, it can be added to a Game Object through the Add Airship Component menu
You should see your component added after selecting it:
When you run your game, this will print "Hello, World!"