Character Rig Download

This page contains a download of the Airship Character Rig so you can animate in tools like Blender.

We use Blender 3.5 internally and recommend that version.

Creating Animations With Blender

You can create multiple animations in 1 blender file

  • Open the Dope Sheet window

  • Switch the dope sheet to the Actions panel

  • Create a new Action

  • Each action will export as an individual Animation Clip for Unity

Exporting to FBX

Convert your animations to FBX to bring them into Unity

  • File -> Export -> FBX

  • Setup our recommended settings

  • Save

Importing to Unity

Place the FBX into a folder in your project or drag it into the Project window of Unity.

Set the rig type to Generic and assign the character avatar

You should see each Action you made as an Animation Clip in the Animation tab of your file

Your animation clips can now be used as variables in AirshipComponents or directly in an Animator state machine.

import Character from "@Easy/Core/Shared/Character/Character";

export default class AnimTest extends AirshipBehaviour {
	//Reference to the project file
	public animClip: AnimationClip;

	//Reference to the scene instance
	public character: Character;

	override Start(): void {
		//Play the animation on the character
		this.character.animationHelper.PlayAnimation(this.animClip, CharacterAnimationLayer.OVERRIDE_4, 0.5);
	}
}

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