Server Transfers
// Allocate a new server. The default acess mode is Closed. This server
// will only be accessible to players moved via server side transfer requests.
const server = await Platform.Server.ServerManager.CreateServer({
sceneId: "CustomScene",
});
// Move players to the new server.
await Platform.Server.Transfer.TransferGroupToServer(players, server.serverId);Transfer Functions
Transfer to Game
Transfer to Matching Server
Transfer to Server
Transfer to Player
Common Behaviors
Starting Scenes
Transfer Function
Scene Awareness
Access Modes
Access Mode
Description
Transfer Data
Field
Description
Common Patterns
Transfer Players to Default Servers
Create a Match Server Anyone Can Join
Find or Create a Server
Create a Private Match
Transfer to Another Player
Create a Friends Only Match
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