Voxel World Getting Started
How to setup a voxel world and our suggested best practices
Last updated
How to setup a voxel world and our suggested best practices
Last updated
VoxelWorld is a component that you will place on a GameObject. To have a Voxel World you will need several components.
Voxel World - This is the main component that provides the main editor tools for creating a voxel world
Voxel Blocks - Points to the data for your voxels
Voxel World Networker - Handles syncing the voxels from server to clients
Network Identity - Standard ID component for any networked object
The world data is saved into an object in your project called a WorldSaveFile. In your VoxelWorld component you can select the save file you want, load, and save edits.
You can create a new save file in the project by right clicking and choosing:
Create/Airship/VoxelWorld/VoxelWorldSaveFile
To edit blocks, click the Open Editor button on the VoxelWorld component. This opens a window that you should dock somewhere convenient. The editor lets you switch between voxel worlds, select block types, and access the tools panel.
Tools will show up in your scene view for extra functionality