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Airship
  • Getting Started
    • Welcome to Airship
    • Installing Airship
  • TypeScript
    • Overview
    • AirshipBehaviour
      • Adding Inspector Properties
      • AirshipSingleton
      • Using Component Decorators
      • Accessing Other Components
  • Publishing
    • Publish Game
    • Developer Console
  • Networking
    • Multiplayer
    • Local Server Mode
    • Network Signals
    • Network Functions
    • Network Identity
    • Network Transform
  • Input
    • User Input
      • Actions
      • Keyboard
      • Mouse
    • Proximity Prompts
  • Core Package
    • What is the Core Package?
    • Chat Commands
    • Inventory
    • Spawning Characters
    • Enable / Disable Core Features
  • Physics
    • Physics Settings
    • Physics Layers
  • Platform Services
    • Data Store
      • Locking
    • Cache Store
    • Leaderboards
    • Platform Inventory
    • Server Management
    • Server List
    • Server Transfers
    • Users
    • Parties
    • Matchmaking
    • External Services
  • CHARACTERS
    • Quick Configuration
    • Character Movement System
      • Character Movement Data
      • Character Movement Events
    • Character Camera
      • First Person Camera
      • Simple Usage
      • Camera Structure
      • Default Camera Modes
      • Disabling the Camera System
    • Character Animations
      • Character Blender Animations
      • Character Ragdoll
  • Accessories
    • Accessories Intro
    • Creating Accessories
    • Using Accessories
  • ANIMATIONS
    • Animation Events
  • Optimization
    • Live Game Profiler
    • Reducing Bundle Size
  • Game Settings
    • Game Visibility
  • Other
    • Project Status
    • FAQ
    • DataType Math
    • JS to Luau
    • Tags
    • Terrain
    • AirshipNetworkBehaviour
      • Lifecycle Events
      • ServerRpc
      • ObserversRpc
      • TargetRpc
    • VoxelWorld
      • Voxel World Getting Started
      • Voxel World Tips
      • Prefab Voxels
      • QuarterBlocks
    • Easy Helper Utils
      • Easy Motion
      • Easy Grid Align
      • Easy Look At
      • Easy Shake
      • Easy Destroy
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  1. Other
  2. Easy Helper Utils

Easy Motion

A c# component that allows you to quickly animate a Transform. Works with linear motion or Sine motion.

PreviousEasy Helper UtilsNextEasy Grid Align

Last updated 8 months ago

Control Position Rotation and Scale independently.

Enable Sine Motion to have the transform osculate instead of continuously move.

Use child transforms to layer motions for added effects

Easy Motion