import { AirshipNetworkBehaviour, TargetRpc } from "@Easy/Core/Shared/Network";
export default class ExampleGlobalButton extends AirshipNetworkBehaviour {
@TargetRpc()
public SendMessageToPlayer(player: Player, message: string) {
print("The server says", message, "!");
}
OnStartServer() {
Airship.Players.ObservePlayers((player) => {
// Will send the message to the specific player
this.SendMessageToPlayer(player, "Hello, " + player.username + "!");
});
}
}