Lifecycle Events
Aside from the usual events in an AirshipBehaviour, the network behaviour adds the following you can use:
General Networking Events
OnStartNetwork- Method called when the object starts networkingOnStopNetwork- Method called when the object stops networking
Server Only
OnStartServer- Method called when the object starts networking on the serverOnOwnershipServer- Method called when the ownership of an object is changed on the serverOnSpawnServer- Method called when the object spawns on the serverOnDespawnServer- Method called when the object is despawned on the serverOnStopServer- Method called when the object stops networking on the server
Client Only
OnStartClient- Method called when the object starts networking on the clientOnOwnershipClient- Method called when the ownership is changed on the clientOnStopClient- Method called when the object stops networking on the client
Execution Ordering of Events

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